Skills

A few notes before the choices are laid out…

Every character in Mouse Guard has a minimum rating of 1 in all skills. Therefore, if you make a skill selection during character creation, you would bump your rating up to 2. In other words, when tallying your final skill ratings, remember to start from 1 and add the number of times you’ve chosen that skill during creation.

The maximum rating for a skill is 6. The maximum number of skills a mouse can know at any one time is 24. To learn new skills, you will have to lose a corresponding number of existing skills.

Skills can be advanced and new skills can be learned during play. “New skills” are skills that your character has at a rating of 1. In order to “learn” a new skill, you must make a number of tests equal to your Nature rank. The result of these tests does not matter. In order to advance skills that you have already learned, meaning your rating in these skills is a 2 or higher, you must pass a number of tests equal to your rating and fail a number of tests equal to your rating minus one. For example, I have a Pathfinding rating of 3. In order to achieve Pathfinding 4, I must pass 3 Pathfinding tests and fail 2 Pathfinding tests. You may have passed 10 tests, but until you fail the required number of tests as well, your skill does not advance. This means you must test yourself and attempt to overcome harder and harder obstacles.

Pick an area in which you’re naturally talented.

Tenderpaws and Guard Captains choose two.
Guardmice, Patrol Guards, and Patrol Leaders choose one.
Administrator, Apiarist, Archivist, Armorer, Baker, Boatcrafter, Brewer, Carpenter, Cartographer, Cook, Deceiver, Fighter, Glazier, Haggler, Harvester, Healer, Hunter, Insectrist, Instructor, Laborer, Loremouse, Militarist, Miller, Orator, Pathfinder, Persuader, Potter, Scientist, Scout, Smith, Stonemason, Survivalist, Weather Watcher, Weaver

What were your parents’ trades?

Tenderpaws choose two.
All other ranks choose one.
Apiarist, Archivist, Armorer, Baker, Boatcrafter, Brewer, Carpenter, Cartographer, Glazier, Harvester, Insectrist, Miller, Potter, Smith, Stonemason, Weaver

How do you convince people that you’re right or to do what you need?

Patrol Leaders and Guard Captains choose two.
All other ranks choose one.
Deceiver, Orator, Persuader

With whom did you apprentice for the Guard? What was that mouse’s trade?

All ranks choose one.
Apiarist, Archivist, Armorer, Baker, Brewer, Carpenter, Cartographer, Glazier, Harvester, Insectrist, Miller, Potter, Smith, Stonemason, Weaver

What did your mentor stress during your Guard training?

Tenderpaws and Patrol Leaders choose two.
All other ranks choose one.
Fighter, Healer, Hunter, Instructor, Pathfinder, Scout, Survivalist, Weather Watcher

What kind of experience do you have in the Guard?

Tenderpaws choose three.
Guardmice choose six.
Patrol Guards choose eight.
Patrol Leaders choose nine.
Guard Captains choose twelve.
Fighter, Healer, Hunter, Instructor, Pathfinder, Scout, Survivalist, Weather Watcher

What’s your specialty?

Guardmice, Patrol Guards, Patrol Leaders, and Guard Captains choose one.
Tenderpaws do not make a choice from this category.
No two members of a patrol may take the same specialty.
Fighter, Healer, Hunter, Instructor, Pathfinder, Scout, Survivalist, Weather Watcher

What are you particularly knowledgeable about?

Tenderpaws choose one.
Guardmice choose two.
Patrol Guards choose three.
Patrol Leaders choose four.
Guard Captains choose six.
You can create your own wises relating to towns, animals, types of mice, or anything else as long as it is specific and in-character.
Apiary-wise, Armor-wise, Autumn storm-wise, Badger-wise, Barkstone-wise, Bird-wise, Blizzard-wise, Bramble-wise, Brush fire-wise, Burrow-wise, Celebrations-wise, Clear and warm weather-wise, Coast-wise, Cold rain-wise, Cold snap-wise, Copperwood-wise, Coyote-wise, Craft-wise, Crime-wise, Darkheather-wise, Deer-wise, Drought-wise, Elmoss-wise, Epidemic-wise, Escort-wise, Famine-wise, Flash flood-wise, Forest fire-wise, Forest-wise, Fox-wise, Freezing-wise, Frog-wise, Governor-wise, Grain-wise, Guard Captain-wise, Guardmouse-wise, Harvest-wise, Hawk-wise, Heat wave-wise, Herb-wise, Hidey hole-wise, Ice storm-wise, Ice-wise, Lake-wise, Leaf cover-wise, Lockhaven-wise, Mail-wise, Medicine-wise, Moose-wise, Moss-wise, Mouse Guard-wise, Mud-wise, Night-wise, Nut-wise, Open ground-wise, Owl-wise, Path-wise, Patrol Guard-wise, Patrol Leader-wise, Planting-wise, Poison-wise, Pond-wise, Predator-wise, Raccoon-wise, Rain-wise, Raven-wise, Rebellion-wise, Recipe-wise, Road-wise, Rocky terrain-wise, Scent Border-wise, Shaleburrow-wise, Shield-wise, Shore-wise, Shortages-wise, Snake-wise, Snow-wise, Sprucetuck-wise, Squirrel-wise, Star-wise, Stream-wise, Swamps-wise, Tall grass-wise, Tenderpaw-wise, Thorn-wise, Thunderstorm-wise, Tide-wise, Tradesmouse-wise, Trail-wise, Transport-wise, Trap-wise, Tunnel-wise, Turtle-wise, Unseasonably cold-wise, Unseasonably warm-wise, War-wise, Weasel-wise, Widget-wise, Wild country-wise, Wild mouse-wise, Wolf-wise

Skills

Spring 1152 JDGATX